Examples › The Veldrim Reach Wiki

Example: The Veldrim Reach Encyclopedia

A fictional fantasy world wiki generated with Rabbithole, styled after early Wikipedia (circa 2005)

Example type: Wiki / Encyclopedia — Seed articles: ~12 — Explored articles: ~280 (estimated) — Difficulty rating: Hard (lore consistency across unbounded graph)

1. Overview

The Veldrim Reach Encyclopedia is one of the more ambitious examples built with Rabbithole. The goal was to simulate a Wikipedia-like site for a completely fictional fantasy world — the Veldrim Reach — where every article page is generated on demand by the LLM, including infoboxes, table of contents, disambiguation pages, category listings, and cross-linked "See also" sections, all in a visual style approximating Wikipedia circa 2005.

The experiment demonstrated both the extraordinary generative power of Rabbithole and its core architectural challenge: because each page is generated in complete isolation, there is no shared memory or canonical fact store. The LLM must reconstruct the world from scratch on every page visit, using only the prompt embedded in each link. Maintaining a coherent mythology, consistent geography, and non-contradictory timeline across hundreds of articles required careful seed-prompt engineering.

2. Design Goals

3. The Seed Prompt

The homepage was seeded with the following prompt, which established the world lore, visual style, and linking strategy for all child pages:

Generate the main page of "The Veldrim Reach Encyclopedia", a Wikipedia-style wiki for the fictional fantasy world of the Veldrim Reach. VISUAL STYLE: Replicate Wikipedia circa 2005. White background (#ffffff), body font Times New Roman 13px, link color #0000cc, visited #551a8b. Infoboxes float right, 200px wide, light blue (#ccccff) header, 1px solid #aaaaaa border, font-size 11px. Table of contents in a bordered box, numbered. Section headings h2 with bottom border. No JavaScript. No external CSS. All styles inline or in <style> tags. WORLD LORE (include ALL of this in every outgoing link prompt): - The Veldrim Reach is a continent bounded north by the Ashwall Mountains, east by the Serath Ocean, south by the Sunken Marches, and west by the Pale Expanse desert. - Five major kingdoms: Caldenmoor (north, feudal monarchy), Thessavane (coastal trade republic), Orveth (theocratic city-state), Drossmark (mining dwarven confederacy), and the Hollow Sultanate (nomadic south). - The Veldrim River runs south-north through the center of the continent. - The Sundering: a cataclysmic magical war ~800 years before present, destroyed the First Empire of Vel. The Ashwall Mountains were raised during this event. - Major languages: Calden (common tongue), High Velic (ancient, scholarly), Drossic (dwarven trade cant), Thessan (coastal dialect). - Key characters: Empress Ilyara Vel (last ruler of the First Empire), Arch-Lector Sorvaine (current theocrat of Orveth), Merchant-Admiral Tessaly Draun (Thessavane), the Unnamed King of Caldenmoor. - Magic system: Resonance Weaving, drawing on "thread" energy from ley-lines called Seams. Over-use causes "Fraying" (reality tears). - The Conclave of Seams: a scholarly/regulatory body overseeing Resonance Weaving. - Generate many internal links using absolute paths. PAGE: The main portal page of the encyclopedia. Include featured article summary, "On this day" section, categories portal, and a "Welcome" blurb explaining the wiki.

This prompt is deliberately long. The world-lore block was refined over several iterations to prevent the most common failure modes: geographic inversions, duplicate kingdoms, and contradictory dates for the Sundering.

4. Visual Structure: What Was Replicated

Here is a live-rendered example of what a typical Veldrim Reach article looks like when generated. This is the opening of the article on Caldenmoor:

📄 Example rendered output — Caldenmoor — generated by Rabbithole
Caldenmoor
TypeFeudal Monarchy
CapitalCaldenhall
RulerThe Unnamed King
LanguageCalden (official), High Velic
Foundedca. 340 A.S. (After Sundering)
Area~420,000 km²
ReligionAncestor Rites
CurrencyCalden Mark

Caldenmoor is the northernmost of the five major kingdoms of the Veldrim Reach, occupying the foothills and lowland plains immediately south of the Ashwall Mountains. Governed by a hereditary monarchy whose sovereign is known by tradition only as the Unnamed King, Caldenmoor is distinguished by its rigid feudal hierarchy, its proximity to the mountain passes, and its historical role as the first successor state to arise after the Sundering approximately 800 years ago.

The kingdom's capital, Caldenhall, sits at the confluence of the upper Veldrim River and the smaller Greyrun tributary. With a population estimated at 340,000, it is the largest city in the northern Reach, known for its great library of High Velic manuscripts and the ancient Seam-Gate beneath the citadel.

The infobox, TOC, and lead-paragraph structure were reliably reproduced across nearly all article pages. The LLM consistently floated the infobox right, generated numbered contents, and bolded the article title in the lead — because all of this was specified in detail in the prompt carried by each link.

4.1 Disambiguation Pages

Disambiguation pages were one of the cleaner successes. Here is an example of what the generated disambiguation page for "Veldrim" looked like:

📄 Example rendered output — Veldrim (disambiguation)
Veldrim may refer to several articles on this encyclopedia. Please select the article you are looking for:

This is a disambiguation page — a navigational aid listing articles associated with the same title.

4.2 Category Pages

Category pages were specified in the seed as having a two-column article listing plus a brief category description. They worked well for high-level categories but became inconsistent for sub-categories, as detailed below.

5. Notable Generated Articles

The following articles were among the most coherent and interesting outputs from exploratory browsing of the generated wiki. Links here are illustrative (the actual paths were generated dynamically by Rabbithole).

Article Path Notes
Caldenmoor /wiki/caldenmoor Flagship article; best infobox and TOC output. Used as reference for prompt tuning.
Thessavane /wiki/thessavane Detailed trade-republic article; generated a port district sub-article organically.
The Sundering /wiki/the-sundering Historical event article; correctly placed ~800 years before present in all versions.
Resonance Weaving /wiki/resonance-weaving Magic system article; produced a sub-article on Fraying and a Conclave article.
Empress Ilyara Vel /wiki/empress-ilyara-vel Biography; infobox included reign dates, and article referenced the Sundering correctly.
Seam-Gate of Caldenhall /wiki/seam-gate-caldenhall Organically generated stub; only 2 sections, but consistent with broader lore.
Veldrim River /wiki/veldrim-river Geography article; correctly described north-flowing direction in all generated versions.
Ashwall Mountains /wiki/ashwall-mountains Geography; consistently noted formation during the Sundering, per seed lore.
Drossmark Confederacy /wiki/drossmark Generated a detailed mining economy section; invented Drossic rune-currency organically.
Conclave of Seams /wiki/conclave-of-seams Institutional article; generated a leadership structure and founding charter narrative.

6. What Worked Well

✓ Structural fidelity
The Wikipedia-circa-2005 layout was reproduced very reliably. Infoboxes floated right, TOCs were numbered and boxed, lead paragraphs bolded the article title, and "See also" sections appeared near the end of almost every article. The visual prompt was specific enough that even long articles maintained the layout.
✓ Core lore stability
The five kingdoms, cardinal geography (Ashwall Mountains north, Serath Ocean east, Sunken Marches south, Pale Expanse west), the Veldrim River direction, and the ~800-year date of the Sundering remained consistent across all explored articles. This was a direct result of embedding the full lore block into every outgoing link prompt.
✓ Organic depth
Articles generated sub-topics not explicitly mentioned in the seed. For example, Drossmark invented a "rune-currency" system; Thessavane generated a sub-article about the "Harbormaster's Guild"; the Conclave of Seams produced a "Fraying Incident Registry." None of these were seeded — they emerged from the LLM's generative tendency to fill in plausible details consistent with the provided context.
✓ Disambiguation pages
Disambiguation pages were consistently well-structured. When a prompt specified that the page should be a disambiguation article, the LLM correctly produced the italicized hatnote format, the bulleted list of meanings, and the footer note.
✓ The web_fetch tool for CSS reference
The seed prompt used web_fetch to retrieve a snapshot of Wikipedia's Common.css structure. This gave the LLM accurate font, color, and layout values rather than approximations, resulting in a much closer visual match to the Wikipedia 2005 aesthetic on the first try.

7. What Didn't Work / Known Failure Modes

⚠ Prompt decay on deep links
When a user navigated 3–4 links deep from the seed (e.g., from Caldenmoor → Caldenhall → Seam-Gate → a minor character → their home village), the lore block in the prompt started to degrade. At depth 4+, some pages forgot that the Ashwall Mountains were in the north, or invented a sixth kingdom. The solution is to always include the complete lore block in every prompt, regardless of how specific the linked page is. This increases prompt size but is essential.
⚠ Sub-category drift
High-level category pages (e.g., Category:Kingdoms) worked well. But sub-categories (e.g., Category:Caldenmoor → Caldenmoor noble houses) produced inconsistent article lists. The LLM would sometimes omit major articles from the listing, or include articles that were never generated. This is an inherent limitation of the stateless generation model: there is no canonical article index.
⚠ Minor character name collisions
Organically-generated minor characters sometimes received the same name across unrelated articles. For example, two different articles invented a "Lord Aren Voss" who was placed in contradictory positions in the timeline. Major named characters (Ilyara Vel, Sorvaine, Tessaly Draun) remained stable because they were in the seed lore block; minor characters were not protected.
⚠ References section was always a stub
Every article produced a "References" section at the bottom, but it was always a placeholder: "This article lacks citations. Please help improve it." This is actually visually authentic to early Wikipedia, but it means the wiki has no verifiable internal citation graph.
⚠ Infobox image fields
The seed specified infobox images using placeholder paths like /images/caldenmoor-flag.png. Because Rabbithole only generates HTML (not binary assets), these images returned 404s. The fix is to either omit the image field or use a data URI placeholder. See the Web Tools page for guidance on using web_fetch to hotlink real images where appropriate.

8. Comparison to the ACAPA Lore-Block Approach

The ACAPA example uses a different strategy for maintaining cross-page consistency: a structured lore block embedded in every prompt, formatted as a rigid YAML-like schema with field names, canonical values, and explicit constraints. The Veldrim Reach wiki used a more narrative lore block (prose paragraphs). The comparison is instructive:

Dimension Veldrim Reach (narrative lore block) ACAPA (structured lore block)
Readability for the LLM High — prose reads naturally, LLM integrates it well into flowing article text Medium — schema format is precise but can feel mechanical in output
Precision of facts Lower — narrative leaves room for LLM interpretation of ambiguous details Higher — explicit key-value pairs prevent ambiguity
Minor detail consistency Weak — minor characters, prices, distances drift across pages Strong — all specified fields remain consistent
Prompt length ~600–900 tokens for lore block alone ~400–600 tokens for schema block
Organic expansion Excellent — LLM freely generates plausible new details within narrative frame More constrained — LLM tends to stay closer to explicit schema fields
Disambiguation support Easy — naturally specified in narrative Requires explicit schema fields
Best for Open-world wikis, fiction, lore-heavy sites Factual reference sites, organizational docs, constrained data

Recommendation: For a wiki-style site where rich generative expansion is desirable, the narrative lore block approach used in Veldrim Reach produces more interesting and varied content. For sites where factual consistency is the highest priority (e.g., a documentation wiki or a company knowledge base), the ACAPA structured approach is preferable.

9. Seed Prompt Engineering Tips for Wiki Sites

9.1 Always include the complete lore block in every outgoing link prompt

Do not abbreviate the lore block in child-page prompts, even when the page topic is narrow. The LLM has no memory of what it generated on the parent page. A page about a minor river tributary needs the same geography section as the main portal.

9.2 Specify the infobox fields explicitly

Rather than saying "include an infobox," list the exact fields you want. For a kingdom article:

INFOBOX FIELDS: Type, Capital, Ruler, Language, Founded (use A.S. dating),
Area (in km²), Religion, Currency. Float right, 200px wide, #ccccff header.

9.3 Anchor dates to the Sundering

Using a fictional epoch ("After Sundering" / A.S.) as the dating system, and always specifying the current year in-universe, prevented most timeline contradictions. The seed used: "Current year: 812 A.S. The Sundering occurred in 0 A.S. by convention."

9.4 Pre-seed disambiguation targets

For any title you know will be ambiguous, include the disambiguation targets in the lore block: "Note: 'Veldrim' is ambiguous; it refers to the river, the ancient deity, and the First Empire. Disambiguation page at /wiki/veldrim." This prevented the LLM from arbitrarily picking one meaning.

9.5 Use the web_fetch tool in the seed only

Fetching Wikipedia's CSS structure is useful for the seed page, but child-page prompts should embed the CSS directly (as a <style> block description) rather than re-fetching the URL. This avoids network overhead on every page generation and keeps the visual style stable.

10. Full Source: Example Child-Page Prompt

This is the complete prompt written by the Caldenmoor article to generate the sub-page about Caldenhall (the capital city):

Generate a Wikipedia-style encyclopedia article (circa 2005 visual style) for the city of Caldenhall, capital of Caldenmoor, for the Veldrim Reach Encyclopedia on isarabbithole.com/wiki/. VISUAL STYLE: White background #ffffff, font Times New Roman 13px, links #0000cc visited #551a8b. Infobox floated right 200px, header #ccccff, 1px solid #aaaaaa, font-size 11px. TOC in bordered box, numbered, inline-block. H2 with bottom border 1px solid #aaaaaa. No JS. All styles in <style> tags. INFOBOX FIELDS for Caldenhall: Type (City), Kingdom (Caldenmoor), Population (~340,000), Founded (ca. 312 A.S.), Elevation (210m), River (Veldrim / Greyrun confluence), Ruler (City-Prefect, appointed by the Unnamed King), Language (Calden). WORLD LORE — include ALL of this in every outgoing link prompt you write: The Veldrim Reach is a continent: Ashwall Mountains (north), Serath Ocean (east), Sunken Marches (south), Pale Expanse desert (west). Five kingdoms: Caldenmoor (north, feudal monarchy, capital Caldenhall), Thessavane (coastal trade republic), Orveth (theocratic city-state), Drossmark (dwarven mining confederacy), Hollow Sultanate (nomadic south). The Veldrim River flows south-to-north through the continent's center. The Sundering: magical cataclysm ~800 years ago (0 A.S. by convention); destroyed First Empire of Vel; raised the Ashwall Mountains. Current year: 812 A.S. Languages: Calden (common), High Velic (ancient/scholarly), Drossic, Thessan. Key figures: Empress Ilyara Vel (last ruler, First Empire), Arch-Lector Sorvaine (Orveth), Merchant-Admiral Tessaly Draun (Thessavane), the Unnamed King (Caldenmoor). Magic: Resonance Weaving via Seams (ley-lines); overuse causes Fraying. The Conclave of Seams regulates Resonance Weaving. ARTICLE CONTENT for Caldenhall: - Lead paragraph: bold "Caldenhall", describe location at Veldrim/Greyrun confluence, role as capital, population ~340,000. - History section: founding ~312 A.S., role as early successor state post-Sundering, the Great Library of High Velic manuscripts. - Geography section: river confluence, elevation, northern foothills. - Landmarks section: the Great Library, the Citadel (with Seam-Gate beneath it), the Prefect's Court, the Unnamed King's seasonal palace. - Economy section: grain trade, scholarly trade (manuscripts), river commerce. - See also: Caldenmoor, Veldrim River, Seam-Gate of Caldenhall, High Velic (language), the Unnamed King, Greyrun River. Generate 8+ internal links using absolute paths like /wiki/caldenmoor, /wiki/veldrim-river, /wiki/seam-gate-caldenhall, /wiki/high-velic, etc. Nav bar: Home | Getting Started | Architecture | Configuration | Web Tools | Deployment | Examples | About (pointing to isarabbithole.com paths)

11. Explore the Veldrim Reach

These are some of the generated articles you can explore. Each page was generated by Rabbithole from the prompt chain described above:

12. Related Documentation